What Do The Fungi Want?

Fly Agaric Watercolor, 1892. Leigh Woods.

Loading the Elevenlabs Text to Speech AudioNative Player...

Tuukka Toivonen May 14, 2024

Creative ideas grow, mutate and flourish through conversations between people. However casual or mundane, these exchanges have the potential to reveal novel possibilities, or dramatically shift the course of a fledgling idea. Direct interactions are a tremendous source of motivation for creators. The best ones possess a much-overlooked generative power.

This was the basic premise of the research I was involved in as a sociologist until, a few years ago, I stumbled across interspecies creativity. I had become intrigued by how certain colleagues – designers and artists, especially – spoke passionately about how they sought to ‘create with and for nature’ or even ‘as nature’ when making new textiles, garments or artworks. They felt strongly that it was time to start treating living organisms and ecosystems as genuine collaborators and co-creators in their process. 

Atlas des Champignons (1827). M. E. Descourtilz,

Spellbound by the prospect of novel ideas and designs emerging from humans collaborating with algae, mycelium and slime mould, I started to wonder about the practical and philosophical implications of such phenomena. For me, the question was not only about understanding the material qualities of particular organisms, it was about how humans might transform themselves into genuine co-creators in relation to nonhumans.

The notion of ‘creating with nature’ can be confounding – it was for me. Beyond the crude physical barriers that keep nonhuman and human lives separate, prevailing worldviews order us to place animals, plants, insects and fungi in a fundamentally different category from humans who – whilst animal – have developed complex cultures, technologies and societies, making us ‘unstoppable’, even ‘superior’. As a result of this human-centric conditioning, we are hopelessly unaccustomed to viewing nonhuman life as intelligent. Experts of human organizational life argue that perspective-taking – in essence, making an effort to imagine the point of view of another person or persons – is key to successful communication and management, and even constitutive of our ability to be ‘fully human’. There is no such chorus calling us to seriously listen or sensitize ourselves to the perspectives of nonhumans. 

To explore species-crossing creativity further (in the hope of transcending or ameliorating the non/human barrier), we decided to hold in-depth conversations with a dozen biodesigners and bioartists, as well as a few progressive entrepreneurs. The creators were growing sneakers with bacteria that produce nanocellulose, working with microalgae to purify water contaminated by fashion dyes, and sewing fabrics from wild plants, among other fascinating experimental practices.

One outspoken participant explained that, in the early stages of the creative process, he always sought to engage as directly and viscerally with a living organism as possible, relentlessly looking for promising ways to collaborate. Having developed a particular interest in working with mycelium at a mass scale, he soon became curious not only about the material co-design possibilities of this organism, but also its behaviours and its needs. A simple yet pivotal question emerged: ‘What does the fungi want?’ His next steps as a designer and entrepreneur would be derived from that simple query.

Nearly all the creators we spoke to expressed an active curiosity about the needs of the organisms they were engaging with. Working with diverse plant species as well as digital technology, one participant recounted how she explored the way plants sense the world, their sensitivity to light and sound, and their ways of communicating with other organisms. Another spoke of the profundity of learning to collaborate with organisms whose existence on earth predated that of humans by millions of years.


“By subtly observing and interacting with diverse organisms, creators can establish equality of existence with all forms of life.”


The Intruder (c.1860). John Anster Fitzgerald.

What does it mean, really, to think in terms of what a nonhuman organism ‘needs’, ‘wants’ or ‘likes’? Do such queries belie a deeper significance, an alternative way to view human-nature relations?

The visionary work of the British anthropologist Tim Ingold may help us understand why inquiring into the ‘needs’ and ‘wants’ of organisms is not just naïve anthropomorphism. In his discussion of how the people of the North American Cree Nation situate themselves in relation to their surroundings, Ingold uncovered a relevant mode of being that transcends central dichotomies that govern our (Western) thinking with regards to nonhuman life:

“From the Cree perspective, personhood is not the manifest form of humanity; rather the human is one of many outward forms of personhood. And so when Cree hunters claim that a goose is in some sense like a man, far from drawing a figurative parallel across two fundamentally separate domains, they are rather pointing to the real unity that underwrites their differentiation” (from Tim Ingold’s The Perception of the Environment, 2001). 

Ingold explains that, unlike Western approaches that begin from an assumption of fundamental difference between humans and animals (leading us to search for possible analogies and anthropomorphisms, describing many animal behaviours and features in terms of their resemblance to humans), indigenous communities have typically done the opposite: starting from an assumption of similarity. For this reason, in such communities “it is not ‘anthropomorphic’ […], to compare the animal to the human, any more than it is ‘naturalistic’ to compare the human to the animal, since in both cases the comparison points to a level on which human and animal share a common existential status, namely as living beings and persons”. It is owing to this holistic worldview that the Cree assign personhood and utmost value to animals, forests, rivers and other parts of the living world, the all-important commonality with humans being their aliveness, animateness, or their potential to become an animate being. 

And so we find that hidden inside our question – what does the organism need? – lies an entirely different, non-dichotomous approach to being. Indeed, by subtly observing and interacting with diverse organisms, creators can establish equality of existence with all forms of life. 

It is not that we should believe that fungi or microalgae – or larger animate entities such as rivers or lakes – possess a will or preferences exactly like those of humans. Rather, it is that through these acts of curiosity and questioning, we place ourselves on a single life plane, opening up space for genuine interaction. . From this vantage point, asking ‘what does the fungi want?’, is a radical act in the context of a technological society, contesting the deep dichotomies of ‘modern’ life. Importantly, adopting this orientation rejects the totalizing tendency to position science as the only legitimate route to gaining knowledge, by restoring our ability to enter into direct, unmediated and authentic relations with other forms of life. This way of questioning can take us a surprisingly long way towards transforming ourselves into genuine collaborators and co-creators for other species. 

So, what did the fungi want? In the case of the particular designer mentioned earlier, one Bob Hendrix, the answer turned out to be that they wanted to digest and recycle organic matter, specifically, humans. That insight led the designer down a path of developing mycelium-based coffins, with a view to helping humans to become useful, welcome participants in more-than-human ecosystems at the end of their lives, gifting life-giving soil with precious nutrients and energy.


Tuukka Toivonen, Ph.D. (Oxon.) is a sociologist interested in ways of being, relating and creating that can help us to reconnect with – and regenerate – the living world. Alongside his academic research, Tuukka works directly with emerging regenerative designers and startups in the creative, material innovation and technology sectors. 

Previous
Previous

Film

Next
Next

Iggy Pop Playlist